![]() That, alongside providing more damage output in general without the cost of losing HP after each combat, there’s very little reason to remove it for any other Distant Counter skill. Distant Ferocity works in tandem with his Woeful Upheaval as it can allow him to gain even more Damage Reduction properties.The former helps with his sustainability and will be solid in the long run as he can continue to maintain his weapon’s condition of being above 25% HP. For the most part, the base kit works well as is so there’s little reason to replace Glimmer, but if you were to run a Breath Sacred Seal, he can instead opt for Sol or a harder-hitting Special such as Draconic Aura.As such, this will mainly be here to highlight its benefits. As with many units these days, he also has a complete kit for the most part, so there’s very little reason to change it if you simply want to use him right out of the gate. That'll be covered a lot more in the “Strengths” section but for simplicity’s sake, it’s a very, very strong weapon that makes Halloween Duma one of the most threatening Far Save units in the game, especially when paired with Woeful Upheaval. Outside of the innate Slaying, which is beneficial for getting Specials off, he inflicts -6 Atk on foes during combat, grants +6 Atk to himself, has follow-up prevention and partial Null Follow-Up that prevents guaranteed follow-up attacks, Adaptive damage, and most importantly, in-combat Pulse Smoke which you may recall from Brave Tiki. Ghostly Lanterns is quite the weapon as there is an assortment of effects that allow Halloween Duma to function as a premiere Far Save unit.Sacred Seal: Distant Def / Warding Breath / Def/Res Form / Steady Breath / Deflect Magic ![]()
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